V 0.1 - The Prototype


Added an expandable grid system.

added layers of the grid system (not yet used).

Added A* pathfinding for employees and customers.

Added a basic building mechanic.

Added a camera controller.

Added a scroll cap.

Added basic UI.

Built misc. scripts for gameplay.

Added a image to appear if mouse is hovered over a building or unit.

Added UI for characters.

Added a unit scheduling system.

Added a payroll system.

Added a way to order items.

Added a way to adjust store hours.

Changed money values to appear alike real values.

Added a hiring system.

Added shelfs (building) to the game.

Added basic employee stocking AI.

Added a way to rotate buildings and the item holders.

Added a task management system.

Added a daily shipment of items.

Added a set of actions to happen once the store is opened.

Added stockpiles (building) to the game.

Added a building descriptions.

Added a highlight for building item holders.

Added registers (building) to the game.

Changed the UI to make it not possible to select what is behind it.

Added a UI animator system.

Fixed a bug where if you attempt to make an employee go to an inaccessible building.

Added unit pop-up if no task can be performed.

Added the cashier task AI to employees.

Fixed inaccessible building placements by attempting to path find to the building before placing.

Added a basic AI to the customer.

Customers now leave if store closes.

Improved cashier task.

Customers now come back every day.

Employees can now switch tasks by clicking on what you want them to do.

Shelfs can now only stock one item type.

Added UI to select which item the shelf can stock.

Controller now has a chance to spawn new customers every day.

Changed customer spawn chance to increase daily.

Fixed Employees not going home at end of their shift.

Fixed building select pop-up.

Customers now come in at certain times, not all flooding the store the moment it opens.

Customers can now only use cash registers one at a time.

Improved Employee selection UI.

Employees now stop what they are doing when they are told to switch task.

Fixed building hover bug.

Reworked how Employees tell what items are on shelfs and stockpiles.

Posting a hiring add now costs money.

Escape key now deselects all UI.

Buildings can now only be interacted by one unit at a time.

Fixed buildings abnormally large hitboxes.

Fixed bug that would allow you to set times that were impossible, crashing the game.

Added a way to make the store open 24/7 if both max time values are set.

Fixed customers not leaving the store visually bug.

Employees can now only stock shelfs that have space for the items.

Added a game lose condition of being in too much debt.

Hovers now stay active if unit/building is currently selected.

Improved select UI.

Added a basic start menu.

Units now face the direction they are moving.

Added a way to fire employees.

Added a way to sell buildings.

Added pop-ups for attempting to place buildings in unbuildable locations.

Fixed bug where customers would not come into the store.

Fixed bug that would allow the player to select units that are not at store.

Improved UI with colors and dropdowns.

Shelfs now automatically select apples as their default item.

Game balanced for enjoyment rather than realism.

Added a button to exit game after losing.

Files

Urban Entrepreneur V0.1 36 MB
Apr 19, 2023

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